Here you go some newbie tips I had in the treasure trove, remember them is never a bad idea.
If you need to a pool of fluid you always need to relax the fluid to get a initial state, you can simulate during a lot of frames.
To accelerate this process you can use a KSpeed daemon activating the limit&keep option, I use to animate the Simulation attribute in the first frame….
… and activate the Lock function in the time line, depending on the scene set up it´ll be needed increase or decrease the number of frames for the countdown.
Usually emitters in RealFlow have a pattern in the emission, the slices. To avoid them you could use several methods:
- Use the H/V random
- Adding some randomness in the emission, you could do this with a simple expression in the speed attribute 4.5+rnd(1), 4.5 is the main speed.
- You can use a Noise daemon linked to the emitter and bounded to the space icon.
- Using droppers, a dropper is a basic geometry to make the fluid collide before to drop down, you can make it simple with planes or modelling it in a 3d platform so you could get nice and realistic patterns.
Simulation in vacuum:
Remember RealFlow is not in essence a Computational Fluid Dynamics software (CFD) and works always in vacuum, so if you would need to simulate with accuracy you will need to add a second fluid -air- interacting with the main fluid, but this could be against the simulation times.
It is really important the normals aim to the collision side in order to get correct results, the sticky attribute is a force applied to the colliding particle and is inverse to the geometry normal.
Looking in my old stuff I found some comparative videos I would like to share, these are not really relevant but could help anybody to have a better understanding of this tool.
Sorry! In some videos attribute values are not showed.
Cover Scape Limit
Cover Outer Limit
Cover Inner Limit
From the release of RealFlow 5.0 I haven´t the opportunity to play a lot with its rigid bodies solver “Caronte”.
In the last days I had to do some tests for a commercial and have to say I am getting very good impressions with the stability of the new solver, the Fracture tool is really appreciated.
The scene is a simple primitive cone fractured in 3700≈ pieces of bath salt and affected by a DSpline daemon.
This is a first contact.