More old stuff, I did this using Hybrido. I have not enough memory to render it but is cool anyway.
I did it animating a surface geometry in a similar way as a membrane in a speaker, around 25 millions of particles.
This time a script to get the velocity of any node in the scene, very useful to analize collisions, evaluate timing or get the real velocity from objects from animated shots.
This post is not very interesting, but I was playing a little bit with Daemons and Grids and get this paint fiber look.
I got this fluid using a grid and a D_Spline daemon, nothing special! It was rendered with Mental ray RFRK Mesher.